Seven MASSIVE Video Game Industry Blunders and Fails from 2024
Unprecedented layoffs continue, as 2024 looks to be a nightmare of a year for games.
2023 was a bad year for the game industry, which might seem like a crazy thing to say, considering the amazing lineup of games that came out last year. However, behind the scenes, things have gone from bad to worse. In 2023 there were 10,500 layoffs, but 2024 has already so far left us with an astounding 13,000- devastating the industry to the point that at the notable Game Developer's Conference, Epic Games coordinated a "GDScream," where developers gathered around to yell at the sky.
To give you an idea of how bad 2024 has been- here are seven massive- and costly- blunders and fails from the game industry in 2024.
Image Source: Halo Studios, Microsoft
Halo Infinite (2021) was the first title to majorly disrupt the consistent 3-year release cycle for Halo games. With the announcement of Halo Infinite in 2018, 343 Industries promised an all-new engine for the series named Slipspace. In a 2019 interview with IGN, Bonnie Ross, (who would step down as the head of 343 in 2022,) said "... as we announced the Slipspace Engine last year, it is all to make sure we're building the platform for the future of Halo."
Despite being pushed as a live service title, that future would last only three years as 343— now Halo Studios— announced this year that they would be leaving their proprietary engine for Unreal. While many fans believe this to be a good step away from the many problems with Slipspace, Microsoft never announced how much the failed Slipspace engine cost to develop.
Image Source: Ubisoft
If you’ve heard people laughing at the idea of a “Quadruple A” quality title, Ubisoft is to blame. Releasing in 2024, Skull and Bones only reached a catastrophic 2,581 players at its peak on Steam. The “Quadruple A” bit comes from a call between Ubisoft CEO Yves Guillemot and investors in 2024 before its release, in response to a critique of the game's 70$ price tag. “It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.”
While most sources cite the game to have cost $200 million dollars, some rumors have set a potential price tag way higher. Combined with Star Wars Outlaws falling short of Ubisoft’s expectations, and having to delay Assassins Creed Shadows, it seems like Ubisoft’s overconfidence has come back to bite them.
Image Source: Sony, Playstation
Despite releasing what some reviews call Destiny’s best expansion yet- Bungie’s Final Shape DLC for Destiny 2 is set to underperform, selling less than their previous expansion Lightfall- which was received as one of Bungie’s worst. Furthermore, another Sony-owned studio, Rocksteady, made its own attempt at a live-service game set in the beloved Arkham universe. Today, the game Suicide Squad: Kill The Justice League averages less than 200 active players.
Suicide Squad reportedly has cost Warner Bros. at least 200 Million Dollars, and the community reception to the game was less than stellar to the studio for killing off some of their characters in a way that felt disrespectful, especially to the iconic caped crusader. Rocksteady then had to backpedal, saying that most of the characters who were killed off were merely clones- but now, these studios have left a sour taste in the mouths of once loyal fans.
Image Source: Xbox Game Studios, Microsoft
What do the two award-winning games from the Prey series, the critically acclaimed award-winning game Hi-Fi Rush, and a small Doom mobile game spin-off have in common?
Microsoft shut down all the studios that produced them in the same week, leaving fans of the studios shocked and bewildered. Sure, Arkane Austin may have been responsible for the disaster that was Redfall from last year- but Hi-Fi Rush had an enthusiastic fanbase, and its developer Tango Gameworks even won Best Audio Design at the Game Awards. The day following Tango’s closure, the head of Xbox Game Studios Matt Booty even said, “We need smaller games that give us prestige and awards.” Talk about pouring salt in the wound, closing the small studio that just produced one of the most talked about games in the same year as hits like Baldurs Gate 3, and Tears of the Kingdom.
Image Source: E3, Entertainment Software Association
No game expo was ever as big as E3- It's the biggest name in gaming announcements. Every year, eyes and ears would turn to E3 for announcements such as the next generation of consoles, and the latest in gaming.
But E3 has been notably absent for the past two years- and hasn't had an in-person event since 2019. Before the pandemic. Its last show altogether was in 2021, and was held online- but just before the beginning of 2024, it was confirmed that the show would be its last. 2024 is the first year where nobody will be looking and waiting for an E3- leaving it forever in the past as a part of video game history.
Image Source: Sony Entertainment, Firewalk Studios, Playstation
There’s one live service Sony game I didn’t mention with Destiny and Suicide Squad- and that’s because it's Concord. Undoubtedly, Concord is one of the biggest, if not the biggest, flops of this decade. The game was pulled from sale two weeks after its release, reportedly costing Sony $400 million to make, and likely much more as failed preparation for the game’s marketing and success began to trail out- such as branded controllers, and the Concord episode in Amazon’s upcoming "Secret Level" series. Playstation would go on to refund all sold copies of the game- which was estimated to be only around 25,000 copies.
Following the failure, creative director Ryan Ellis has stepped down at Firewalk while the studio awaits Sony’s judgment.
Image Source: Gamestop, GameInformer
This one, I saved for last because it hits hardest for me, personally. Video game history is so fleeting, and preserving it is incredibly important. Nothing could represent that better than GameStop suddenly shutting down its 33-year-long run of GameInformer, and removing everything about it from the internet.
A historic and impactful magazine, GameInformer was the longest-running video game magazine in the states- and it wasn't shut down from the inside, it was shut down by higherups at its parent company, GameStop. Its webpages, its social media, and any publically accessible issues are now gone unless they were saved and archived- as fans race to try and preserve any history they can.
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"Game design is ultimately a process of iterative refinement, continuous adjustment during testing, until, budget and schedule and management willing, we have a polished product that does indeed work beautifully, wonderfully, superbly.." -Greg Costikyan.